guilty gear strive sol matchups
Es la conclusin de la historia de Sol Badguy (A.K.A. Testament - 4.9. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Combos into 2D for a hard knockdown. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. This can be combined with dash momentum to cover large distances extremely quickly. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). This is actually not true. This attack is Sol's best point to use Roman Cancels in most combos. This can be caused by crouching, certain moves, and being short. Games Sol rushes forward low to the ground and delivers an uppercut. Remind them that blocking isn't everything. Credit: Arc System Works. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Faust . Published on 3 Mar 2023. Has four active windows, but only hits once. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Situational whiff punish at best, funny "why not" move at worst. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Outside of Bomber loops, youve also got a harder time making the most of his low health. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Faust - 5.9. Will force a Wall Break if the opponent touches the corner. As more players learn the matchup and more characters get . When a character's hurtbox is entirely beneath an opponent's attack. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Links into c.S on Counter Hit for a decently powerful conversion. The most well-rounded defensive toolkit in the game. Score - Sum of match-up values for this character. To challenge these normals, Ky pretty much has to commit to. For example, if Sol has 15% popularity the top 150 players are counted. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Baiken presents threatening abilities to counteract her own playstyle. Vote for Ramlethal's tiers . Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Roman Cancels can be used to combo after it connects for even more damage. Baiken is very nimble and annoying to deal with in the neutral. Empty hopping is safe and good for baiting out whiffs. Just try to turtle with FD and let him slowly back off via the block pushback. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Can gatling from 5K, 2K, or c.S for a mix-up. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Sol releases a pillar of flame that slowly crawls along the ground. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Guilty Gear -Strive-. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. An attack during the opponent's pressure, intended to interrupt it. Sol's strongest meterless ender for Wall Break. Resources. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Grapplers vs normal people. Ramlethal's Guilty Gear Strive tier match ups. Links into 5K on hit, still combos if the first hit whiffs. Hits overhead, but is very reactable. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Baiken's small stature and large buttons work well to corner Axl. I love him so much. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. The meaning of the symbols of / and /bet seen in a dream. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Did you mean? GIJ&IK - Desktop. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Sol does an uppercut with his sword's hilt. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Key tool in frame traps, leading to some of Sol's highest damage. Data in [] represents values on Clean Hit (All versions). It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. 28. Occurs after Startup. Overview | Frame data | Matchups | Strategy Return to Top. I-No - 19. Useful for mashing without releasing the input for crouch blocking. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Its start-up and travel distance increases the longer S is held. Bridget vs Sol Badguy Matchup Knowledge. Data in [] represents values when fully charged. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. There are a ton of interesting results that can be seen from this. Toggle search. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Includes first active frame. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. You don't like characters with highly interactive pressure. Hes quick enough to punish you easily and quick enough to close the gap. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. 6P the dolphin so you can use rekkas to get your hard knockdown. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. This page was last edited on 28 January 2023, at 04:05. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Causes floating crumple on ground hit, delaying a follow-up will force stand. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Giovanna has red hair and a tanned skin complexion. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Sol lunges forward half-screen with a flaming straight punch. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Only 100 matches per match-up. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Worst Match. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. this move builds when normal or instant blocked. Usually something like to a. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. He is playing guilty gear and the other characters are playing strive. Sol grabs the opponent and headbutts them. On air hit, it floats the opponent for a reliable juggle. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. How much Wall Damage is applied when the move connects on hit. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. . "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Second hit can Clean Hit at close range. Best Video Games of All Time - Page 70 - Metacritic . Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. For example, although May has the highest average win chance, she isn't number one in this chart. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Above her head floats a cracked yellow halo. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. The amount of Tension gained when the move is input. Search. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Vote for tiers. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Browse our network 9 . Vote for Sol Badguy's tiers . But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . * Proration: Forced 75%. ), but it's probably time to finally make an exception here. You should be gaining ground when you block it, not getting pushed back. Sol matchup chart. 13th overall. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Legend. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Axl. Sol's primary pressure tool, and flexible combo starter. I have no plans to increase the sample size or make new ones for future patches. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. This is a very small sample size, so should be taken with a big spoon of salt. I "modernized" the Blinkitys version to be more accessible. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Zato-1 - 4.7. It's way too much work for one person. High pushback on block can make this move safe if properly spaced. I don't understand what makes that matchup positive for Anji. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). The advancing plus on block mid. Thanks Daisuke. Sol grips the opponent with his fist, detonating it with flames. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. That means that a person that is willing to fight a certain match up does that knowingly. Character Strategy pages generally have at least some basic counter-strategy. Be ready to fuzzy a lot when she's on you. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Best Match. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This opening is designed such that the attacker can easily counter the defender's attack with his own. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Guilty Gear -Strive-Anji. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Sol Badguy's Guilty Gear Strive tier match ups. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Can be varied in usage. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Axl will likely attempt to reset to neutral over extending pressure sequences. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. 8.5K 30.5K 2.7K . Faster than average start-up at 4 frames. 0% 100%. 24. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. A lunging gut punch. Vote for tiers. Knocks opponent away on hit, Counter Hit gives a hard knockdown. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Please keep in mind the matchup chart is subjective and not all players may agree. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Please keep in mind the matchup chart is subjective and not all players may agree. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Being a former Leo player confirms my own beliefs about him. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Refer to the. It's 31 frames meaning it's very much reactable. - Difference between the tier scores from today and . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. . It's risky but can work. . If he values his life at least. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Competent neutral and approach tools that get even stronger with meter. Faust - 5.4. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Despite what the animation implies, it can hit certain crouching opponents. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. They have some good and bad matchups, but can be very effective in the right hands. Has much better range than the animation implies, enough to hit from round start. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Sol Badguy; Giovanna; . Edit:I forgot to mention. I mean there's that but he also has some pretty polarising matchups too? Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Both hits are jump and dash cancelable. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Both characters struggle to stop the other when they get going. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Vote for Leo's tiers . He further explained that Ramlethal is a hard matchup . Sol Badguy - 4.9. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Only 100 matches per match-up. It's also a bit more complex than Guilty Gear Strive. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. search. Blazing! Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Throws list the amount of Frame Advantage upon successfully throwing the opponent. 6S can be kara canceled into any special move. This technique is colloquially referred to as "Run Flame." You don't like having to work your way in against characters that outrange you. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Hard knockdown on ground hit or Counter Hit. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Sol's slower but more powerful strike invincible reversal. How much R.I.S.C. Counter Hit state during recovery until landing. Ky Kiske is the go-to "shoto" character alongside Sol.
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